Size is always impressive, but strange anatomies make big bosses harder to track, especially once they start moving and swinging and shooting lasers out of some hidden hole. Big usually implies a beastly form with knotty limbs and billowing wings. The bigger a Dark Souls boss, the more frustrating they are to fight, generally. He mirrors the player’s journey through space and time and toil to find the titular series MacGuffin, but more so he represents the best of Dark Souls boss design, a pure distillation of everything great about the combat. After a massive jump forward in time, we find Gael as a violent, disillusioned version of his former self, killing every living thing that might get him closer to finding the pigment.
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